![]() This is where the cigar from Chapter 2 came from and counts as Mystery Man clue #12. You can find the bones in a chest toward the alter in the chapel.īefore following the man out the exit, look at the barrel near the TV. This can be mended by bring the wolf a bone to chew on. Hitting the wolf puts Mike on the wolf’s bad side. To do this, approach it after the initial jump and calmly approach the wolf. Interacting with the hand is a completely optional Butterfly Effect decision, but there is a silver trophy for making a certain choice with it.īutterfly Effect: Man’s Best Friend If you do not hit the wolf, you can befriend it and the wolf will come to your aid in a later chapter. Go after the shadow and you will find an amputated hand waving back-and-forth that is attached to a mechanism. ![]() Inside is a telegram on the table, which is 1952 clue #10. Make sure to go in the room to the right before following the shadow. Leave the chair and follow the path around the corner. Behind the curtain is a bloody chair, which is 1952 clue #9. On the other side of the door, go to the right and pull back the curtain. Interact with it and pull the machete out of its hold in the gurney. Read both sides and then go through the doors and down the stairs.Īt the bottom of the stairs, you will spot a door held open with a gurney. Continue down the hallway toward the morgue and hang a right into the office before the open door. Go inside and grab the newspaper on the desk, which is 1952 clue #8. Instead of going straight down the hall, walk to the right to find an office. With the camera collected, walk through the open door that leads to the morgue. On top of a cabinet is a broken camera that counts as 1952 clue #4. Leave the room with the safe and go left. Pry it open to find 1952 clue #6, which is a pile of timecards. Read it for the clue and then go inside the Admin door. This is just past the doorway marked “Admin.” By the front door is a table with a note on it. Mike will automatically walk toward the chapel doors and investigate the mysterious man and his wolves.Īfter the cutscene, take Mike and walk all the way back to where the front door is. Climb through the hole in the ceiling to reach the main floor of the sanatorium. From the totem, move the barrel and climb up the scaffolding. There will be a barrel you need to move to climb up, but before that make sure to grab Loss Totem #4. Inside, walk toward the camera to find the next area. Interact with the panel to move it aside and crawl into the building. Left from the front door is a green panel. The cutscene earlier showed the mysterious figure and wolves walking through a secret passage. From the totem, head to the front door and walk all the way to the left. Walk to the front gate of the property to find Fortune Totem #2. Once you gain control of Mike, walk toward the fountain then take a left. This chapter opens with Mike at the Blackwood Mountain sanatorium, which also happens to be abandoned. It’s time to investigate the sanatorium, try to reach the authorities, and take a bath. Chapter 5 is the longest chapter in the game and is chock-full of collectibles.
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